10 rem sprite birds 100 data 0 , 0 , 0 101 data 0 , 60 , 0 102 data 0 , 126 , 0 103 data 7 , 126 , 224 104 data 15 , 126 , 240 105 data 28 , 126 , 56 106 data 24 , 60 , 24 107 data 24 , 0 , 24 108 data 0,0,0,0,0,0,0,0 109 data 0,0,0,0,0,0,0,0 110 data 0,0,0,0,0,0,0,0 111 data 0,0,0,0,0,0,0,0 112 data 0,0,0,0,0,0,0,0 113 data 0 , 0 , 0 114 data 0 , 60 , 0 115 data 0 , 126 , 0 116 data 255 , 126 , 255 117 data 255 , 126 , 255 118 data 0 , 126 , 0 119 data 0 , 60 , 0 120 data 0 , 0 , 0 121 data 0,0,0,0,0,0,0,0 122 data 0,0,0,0,0,0,0,0 123 data 0,0,0,0,0,0,0,0 124 data 0,0,0,0,0,0,0,0 125 data 0,0,0,0,0,0,0,0 126 data 24 , 0 , 24 127 data 24 , 60 , 24 128 data 28 , 126 , 56 129 data 15 , 126 , 240 130 data 7 , 126 , 224 131 data 0 , 126 , 0 132 data 0 , 60 , 0 133 data 0 , 0 , 0 134 data 0,0,0,0,0,0,0,0 135 data 0,0,0,0,0,0,0,0 136 data 0,0,0,0,0,0,0,0 137 data 0,0,0,0,0,0,0,0 138 data 0,0,0,0,0,0,0,0 205 for n=832 to 832+191 210 read dt:poke n,dt:next 300 poke 2040,13:poke 2041,13 305 poke 53248+0,100:poke53248+1,150 310 poke 53248+2,255:poke53248+3,105 315 poke 53248+21,3:poke 53248+23,1 320 poke 53248+39,1:x=100:y=150 321 poke 53248+40,3:poke 53248+29,1 330 tx=int(rnd(1)*235)+20 335 ty=int(rnd(1)*185)+50 400 rem (less) (more than) 405 if x l tx then x=x+1 410 if x m tx then x=x-1 415 if y l ty then y=y+1:s=1 416 if y , ty then y=y-1:s=0 420 if y = ty then s=0 421 if x<>tx or y<>ty then 424 422 tx=int(rnd(1)*235)+20 423 ty=int(rnd(1)*184)+50 424 poke 53248+2,tx:poke 53248+3,ty 425 poke 53248+0,x:poke53248+1,y 426 cnt=cnt+1:if s=1 then cnt=3 430 if cnt=1 then poke 2040,13 435 if cnt=2 then poke 2040,14 440 if cnt=3 then poke 2040,15 445 if cnt=4 then poke 2040,14 450 if cnt=5 then cnt=0 455 goto 400